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Kingston's First NVMe SSD, The KC1000

Kingston has reintroduced the KC1000 NVMe SSD. We first saw the drive in January at CES, but the company wanted to hold the details until the official launch. Seemingly, that is in the very near future--mid June.
The KC series has historically targeted system builders and corporations upgrading systems en masse. Kingston released several client SSDs under the KC brand, and many of them were tuned for increased stability and longevity but share similar hardware with models from the standard consumer product line. The KC1000 press release seems to turn the tables and take this series in a slightly different direction.
"The demands of today’s performance power users are constantly being put to the test as new data-intensive applications push the boundaries of what can be achieved with even the market’s high performance professional workstations and most powerful gaming rigs,” said Ariel Perez, SSD business manager, Kingston. “KC1000 is the perfect solution to meet the needs of media and design professionals, gaming enthusiasts and anyone who needs ultra-low latency storage performance to end data bottlenecks. This native NVMe device offers one of the industry’s most powerful storage solutions for high-resolution content delivery, virtual reality applications, accelerated game play or a competitive edge for the creative professional on tight deadlines.”
Gamers, power users, and enthusiasts have always been directed to the HyperX brand, but in recent years that series shifted to target gamers exclusively. Kingston calls the KC1000 an "Ultimate Storage Upgrade for HD Video, PC Enthusiasts, Gaming and More." The release later identified a list of specific application categories the series will perform well in:
High-resolution video editing Virtual and augmented reality applications CAD software applications Streaming media Graphically intensive video games Data visualization Real-time analytics  
It seems the KC series may begin to target a wider audience with the introduction of the first Kingston NVMe SSD.
The KC1000 series ships in three capacity sizes, but there are a total of six product SKUs. For each capacity, the drives ships as either a bare drive or with a half-height, half-length (HHHL) add-in card adapter. The performance coming from the Phision PS5007-E7 controller paired with Toshiba 15nm planar NAND looks strong. The sequential read performance reaches 2,700 MB/s, and the sequential writes are 900 MB/s for the 240GB model and 1,600 MB/s for the two largest-capacity drives. Random performance is also impressive, with up to 290,000 IOPS (225,000 for the 240GB). Users can reach up to 190,000 random write IOPS.
Kingston backs the KC1000 series with a generous five-year limited warranty with ample endurance figures that reach as high as 1PB for the 960GB drive.
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    The Division: Why Ubisoft Made the Game a Third-Person Shooter

    We chat with Julian Gerighty, the associate creative director for The Division, about why Ubisoft has decided to make the game a third-person shooter.


    As one of the biggest games arriving in 2016, gamers are eager to see more of what Tom Clancy’s The Division has in store. Taking place in a virus-ridden New York City, the setting and narrative are unlike anything seen in a video game before, but it’s no secret that many parallels have been drawn between the forthcoming blockbuster and Bungie’s Destiny. While the loot-gathering qualities certainly seems reminiscent of Ubisoft’s new IP, one of the largest differences happens to be the the fact that The Division is a third-person shooter.


    Given the success Destiny has experienced as a first-person affair, many may have thought that the genre would have lent itself quite well to The Division in lieu of the final third-person romp. According to a recent interview we conducted with the game’s associate creative director Julian Gerighty, however, it was explained that there was much thought put into how the game would play out. With plans to incorporate a number of different core gameplay mechanics, Gerighty explained that third-person seemed like the best way to go.


    GR: Why did you opt to go third-person with The Division?



    “That’s a good question. I think it fits the cover-based gameplay so well, and that’s really what we wanted to do. If you close your eyes and think “Okay, we have this incredibly detailed real-world city, it’s open-world, it’s a cover-based shooter, there’s exploration, there are gadgets.” Would first-person make sense? Not particularly. It’s better suited to a third-person experience.”




    Truthfully, had the game instead gone the first-person route, then the comparisons to Destiny would have been in record-setting numbers. Of course, it’s almost ridiculous to suggest that Ubisoft chose the third-person genre to simply avoid such lines being drawn by fans, as the aesthetic of the game as a whole seems perfectly suited to the gameplay mechanics that Gerighty and his team had in mind for the initial concepts of The Division.


    Since the MMO-like software has been in development for quite a while now, it’s obvious that the execution on the third-person aspect of it took a while to nail down. That said, the team at Massive appears to have done a rather bang-up job based on our ample hands-on time with the game. Hopefully the beta-based experience is just a taste of what fans can expect from the finished title, but it won’t be much longer until dedicated followers will find out for themselves.


    The Division arrives for PlayStation 4, Xbox One, and PC on March 8, 2016.


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       1 of 1 member found this review helpful 1 / 1 member

    Personally I loved The Division Beta, the enviormentsl effects were unreal! 

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