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Kingston's First NVMe SSD, The KC1000

Kingston has reintroduced the KC1000 NVMe SSD. We first saw the drive in January at CES, but the company wanted to hold the details until the official launch. Seemingly, that is in the very near future--mid June.
The KC series has historically targeted system builders and corporations upgrading systems en masse. Kingston released several client SSDs under the KC brand, and many of them were tuned for increased stability and longevity but share similar hardware with models from the standard consumer product line. The KC1000 press release seems to turn the tables and take this series in a slightly different direction.
 
"The demands of today’s performance power users are constantly being put to the test as new data-intensive applications push the boundaries of what can be achieved with even the market’s high performance professional workstations and most powerful gaming rigs,” said Ariel Perez, SSD business manager, Kingston. “KC1000 is the perfect solution to meet the needs of media and design professionals, gaming enthusiasts and anyone who needs ultra-low latency storage performance to end data bottlenecks. This native NVMe device offers one of the industry’s most powerful storage solutions for high-resolution content delivery, virtual reality applications, accelerated game play or a competitive edge for the creative professional on tight deadlines.”
 
Gamers, power users, and enthusiasts have always been directed to the HyperX brand, but in recent years that series shifted to target gamers exclusively. Kingston calls the KC1000 an "Ultimate Storage Upgrade for HD Video, PC Enthusiasts, Gaming and More." The release later identified a list of specific application categories the series will perform well in:
 
High-resolution video editing Virtual and augmented reality applications CAD software applications Streaming media Graphically intensive video games Data visualization Real-time analytics  
It seems the KC series may begin to target a wider audience with the introduction of the first Kingston NVMe SSD.
 
 
The KC1000 series ships in three capacity sizes, but there are a total of six product SKUs. For each capacity, the drives ships as either a bare drive or with a half-height, half-length (HHHL) add-in card adapter. The performance coming from the Phision PS5007-E7 controller paired with Toshiba 15nm planar NAND looks strong. The sequential read performance reaches 2,700 MB/s, and the sequential writes are 900 MB/s for the 240GB model and 1,600 MB/s for the two largest-capacity drives. Random performance is also impressive, with up to 290,000 IOPS (225,000 for the 240GB). Users can reach up to 190,000 random write IOPS.
 
Kingston backs the KC1000 series with a generous five-year limited warranty with ample endurance figures that reach as high as 1PB for the 960GB drive.
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    Pokemon Go Tracking site, Creator Sends Open Letter To Niantic

      Select System: Other

    BY LUKE REILLY

    Poke-vision creator Yang Liu has described his disappointment regarding Pokemon Go’s current state in an open letter published via Medium. Explaining he was “never too excited about Pokemon Go” Liu conceded it became the “most amazing, yet simple thing” he’d seen in gaming, and he pronounced the effect of Pokemon Go has been “phenomenal.”

     

    “You’ve simply captured all of our hearts with Pokemon Go, Niantic,” wrote Liu. “But then, you broke it all too quickly.”

    Liu insists that Pokevision was built as a stop gap solution to Pokemon Go’s inoperative in-game tracking system and claims the team “had every intention in closing it down the minute that Pokemon Go’s own tracker restored functionality.”

     

    “We made Pokevision not to cheat,” wrote Liu. “We made it so that we can have a temporary relief to the in-game tracker that we were told was broken.”

     

    According to Liu Pokevision had grown to almost 50 million unique users, seeing 11 million daily before it was closed at Niantic’s request.  

     

    “Half of the player base of Pokemon Go stopped by – and they didn’t do so to cheat,” Liu continued. “The game was simply too unbearable to play in its current state for many.”

     

    Liu also noted that since the closure of Pokevision and the disabling of the in-game tracker Pokemon Go’s user ratings on iOS and Android have plunged.

     

    pokemon-go-tracking-site-creator-sends-o

     

    The update Liu refers to, which altered the game’s ‘Nearby’ interface and has stopped players from being able to use supplementary third-party apps to track Pokemon, was released over the weekend.

     

    Niantic explained the reasons for the tracker’s removal yesterday, claiming it has removed the ‘3-step’ display “in order to improve upon the underlying design.”

    “The original feature, although enjoyed by many, was also confusing and did not meet our underlying product goals,” said Niantic in its statement. “We will keep you posted as we strive to improve this feature.”

     

    Niantic also pointed the finger at third-party services for the decision.

    “We have limited access by third-party services which were interfering with our ability to maintain quality of service for our users and to bring Pokemon Go to users around the world.”

     

    Niantic recently shed light on what fans can expect from Pokemon Go in the future during a panel at San Diego Comic-Con.

     

    Edited by Empire


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