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Showing results for tags 'gaming'.
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From the album: Construction Simulator 2015
© Baysidegamers
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From the album: Construction Simulator 2015
Transporting an good ship! Aren't mine though© Baysidegamers
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Upon my observations of gaming over the past several years, even a couple decades, I've noticed that recent games have commonly revolved around some story line. This is contrare to some of the retro games we know and love from older times, such as Super Mario Bros or Sonic. Okay, so older games might have some form of subtle story line, such as with Super Mario Bros you need to save the princess. But in modern games, when you play, you are frequently met with scenes where characters exchange dialogue. This dialogue exchanged reveals some key pointers to the progression in the game's storyline. Now, some of my friends enjoy these periodic dialogue scenes. They sometimes reveal some things about the game that would help you beat it. They sometimes add fun mysteries and quests for you to solve. And they give you a needed break from mashing a bunch of keys on your controller. However, other friends do not prefer story lines like this; they simply just want to play the game and win or lose. They get annoyed by these frequent stops in game play to exchange what they believe to be boring and meaningless dialogue. What are your thoughts on storylines and in-game dialogue exchanges? Do you think these add to the value or thrill of the game? Do you think they reveal some pointers as to how to defeat the game? Do you think they are a big waste of your time and are a gaming buzzkill?
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a YouTube channel hosted by Shane Luis, known for reviewing some very obscure game controllers and peripherals- has announced a project he, and a bunch of his colleagues have been working on behind the scenes: the ultimate video game controller. So far, this device is compatible with a whopping 7 platforms, including PC, Mac, Linux/Steam OS, PS3, PS4 Xbox 360, and Xbox One. Its built-in operating System and centered screen allows a player to customize every function including buttons, triggers, and even the controllers dead-zone independently from the console or PC you use it on, and you can even set macros for things like fighting games, and keep everything in an unlimited library of profiles you can create yourself. According to the All-Controller website, this item will have a Kickstarter campaign, beginning some time in March.