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  1. From the album: Empires Euro Truck Gallery

    I'm not lost, just took an Iceland detour in the rocky mountains :P

    © Empire

  2. From the album: Empires Euro Truck Gallery

    Seven of us part of the Squad took out the last stand as a group photo before leaving. Can you see me Xd

    © Empire

  3. From the album: Empires Euro Truck Gallery

    We are using promods and mods for ETS MP and we support via trucking using the lest we forget trailers.

    © Empire

  4. From the album: Empires Euro Truck Gallery

    Five is better than nothing all lined up with custom-made liveries with a nice good looking Halloween style trailer

    © Empire

  5. The big day is here! Preparations to release Wyoming for American Truck Simulator are in top gear. We are also preparing for a special release stream with special guests. So what time is Wyoming releasing? Wyoming for American Truck Simulator will be released at: 10:00 PDT, 11:00 MDT, 13:00 EDT, 18:00 BST, 19:00 CEST, 01:00⁺¹ SST, 03:00⁺¹ AEST So what exactly does our Wyoming DLC have to offer for truckers? These are just a few of the things we think you will love: Deliver to and from 10 cities and discover 14 settlements Discover and deliver to Wyoming's important industries like coal & soda ash, farms & agriculture, railyards, and more! Haul livestock cargo to our new cattle auction houses Drive on the Highway to Heaven. Haul cargo on the I-80, the second-longest Interstate highway in the United States See wildlife unique to Wyoming including Bison Visit landmarks like Devils Tower National Monument and part of the Yellowstone National Park and get bird's-eye views with many new viewpoints. Admire accurate representations of cities like Cheyenne, Casper, Jackson, Sheridan, and more! Visit and take a rest at famous Wyoming rest stops & gas stations. Unlock Wyoming-specific Steam Achievements ...and much more! We will also have a World of Trucks event available for all new visitors to Wyoming, with unique rewards to be earned as you visit all 10 cities and deliver jobs. Learn more about the rules in yesterday's blog post and take part in #CruisingWyoming at WorldofTrucks.com. We'd love to see your photos across our Social Media channels using the hashtag! We expect to have this event available to players for an extended period of time, probably way beyond the point of reaching the community goal. We don't want to motivate you to rush through the DLC in a hurry to make sure you manage to obtain the personal achievement. We simply want to reward early adopters of the DLC for spending quality time with the new content. Speaking of rewards, all truckers in Wyoming are eligible to receive a special cabin accessory, a Triceratops plush toy! To earn this unique reward, simply take any External Contract or External Market job to or from the city of Gillette. Why this city specifically you may ask? Believe it or not, paleontologists digging in northeastern Wyoming (so near Gillette) have uncovered fossilized remains of three triceratopses - possibly the most complete specimens of the dinosaurs yet found! So be sure to claim your part of prehistoric history for your cabin. We will also be hosting a special Wyoming release live stream across official Steam & Twitch channels starting at 16:00 CEST. Don't miss out on this broadcast as we talk with Davido (DLC Lead) PLUS a special guest appearance from Pavel Šebor CEO of SCS Software! We will be answering questions from the community, talking in-depth about the DLC, giving away free Wyoming Steam keys and of course, releasing the highly anticipated map expansion LIVE on stream! We hope you'll enjoy exploring what Wyoming has to offer! We will see you on the roads. https://store.steampowered.com/app/1415692/American_Truck_Simulator__Wyoming/
  6. You probably noticed that during the last few patches, traffic lights in the American Truck Simulator have had some considerable tweaks. From last year June, our research department started work on this project, but there were a few issues we would need to overcome. One of the main problems was to find a system for US traffic lights in our game, as there are many differences found in every state, region, and cities. MUTCD defines the guidelines for the whole United States, but since every State can adjust it, you see where the problem lies. We agreed to make a compromise and choose those most commonly used (which means 50%+ coverage) to be made and implemented in our game. An (un)expected result was that by mass replacement of the old lights, almost every junction and intersection in American Truck Simulator had broken. Lights colliding with other objects, signs and street name signs had also moved to pretty funny places... good times (especially for our map designers who had to fix this mess). But in the end, we managed to overcome these issues and with update 1.35, every State (CA, NV, AZ, NM, OR and upcoming WA) will have real unique traffic lights. So that means you can now enjoy even more authentic roads, with more options now available for possible future additions, like the Flashing Yellow Arrow. Read more https://blog.scssoft.com/2019/05/us-traffict-lights.html
  7. Servicing the logging industry (together with farming industry) will be an important aspect of the in-game economy for the upcoming Washington map expansion. If you are looking for a more challenging drive, you will not only come across beautiful open roads but also winding and dusty ones leading through the thick forests of Washington State. The most interesting example of this is the logging cliff road used to transport tons of logs and wood chips as well as to haul heavy logging machinery. Our map designers also have a new tool and process for scenic background creations available. This will help us create an even more immersive environment in our games. We used them extensively while creating this hill-side road. You can see the results in this fantastic panoramic screenshot gallery. Source: https://blog.scssoft.com/2019/03/washington-logging-cliff-road.html?m=0
  8. From the album: Empire's American Truck

    Perfect shot two of the trucks parked on the side of the road

    © Baysidegamers

  9. From the album: Empire's American Truck

    Waiting and watching one of us trying to drop off an load that isn't easy. Total of 4 players in this rubber deck duck convoy.

    © Baysidegamers

  10. Last December's add-on release for Euro Truck Simulator 2 - the Special Transport DLC - has been accepted very positively in the fan community. As you may remember, a comparable game expansion is also in the works for American Truck Simulator, but meanwhile, the team behind Special Transport still keeps on tweaking and improving their creation. We are happy to reveal that along with the upcoming ETS2 1.31 Update, the Special Transport DLC will also be updated with new jobs. There are new routes added to the core map, and several new routes will also be accessible for owners of other map DLCs.
  11. We have received a lot of positive feedback to our recently-released ETS2 Special Transport DLC. We continue to work on it - more routes are coming as well as various subtle code improvements. Meanwhile, we are bombarded with questions about a comparable expansion for American Truck Simulator, and we feel that we should not keep you completely in the dark. We are happy to confirm that ATS will also receive its own oversize loads! Our vehicle team is currently building a bunch of new massive cargoes for ATS, so the route designers have to use placeholders for now. When the creators are setting up the route parameters, a ton of testing and iterating is required to make sure that the given cargo can get from point A to point B smoothly but with just the right level of challenge for the players. This is very time consuming, so we had better start on "scripting" the routes before the final cargo models are available. Let's take a look at a couple of screenshots below... You can see our special cargo placeholder trailer. Our designers use it to verify that a particular cargo we have in our plans will eventually fit through critical places of the in-game world. If it doesn't fit, usually we try to tweak the map, perhaps raise a bridge by a feet or two, or move a big rock a bit further from a tight bend on the road. If such a change would ruin the place, we have to find and set up an alternate route. As you can see, some places are rather tight, with only a few inches of space left to drive thru! Our Special Transport development team is spending a lot of time pulling this placeholder trailer, and as a joke they've started to call this weird empty box "the aquarium". When the vehicle team heard about it, they've decided to elaborate on this little joke. So now, when we're looking for suitable routes, we're also taking the SCS Hammerhead shark for a nice ride. :-)
  12. From the album: Empires Euro Truck Gallery

    was taken my the man himself
  13. From the album: Empires Euro Truck Gallery

    Taken from my point of view
  14. From the album: Empires Euro Truck Gallery

    Image of us before we left for the secound time
  15. SCS Software was through a lot of changes last year; one of the major milestones was moving to our new home. Our new office space was custom-designed based on our very long experience and perspective on teamwork. The goal was to provide our dev teams with comfortable and healthy environment where sharing ideas across the company is as easy as in open space, but where the teams can enjoy a certain degree of privacy as well. When a developer is happy, it is reflected in the results of her or his work, and our fans get the best quality! We are very proud of the new office, so along with our architects, we have decided to participate in the most prestigious "who has the best office" competition in our country - Meeting Room of the Year 2017. As votes are accepted world-wide, we thought that we may dare to approach our fans for a bit of support. You can see the photos of our office here on the blog or on the official site of the competition. If you have missed it and are curious to see more, we are once again embedding a very detailed walk-through tour video of our office (shot by our friend, Polish youtuber Wujek Bohun). We are grateful for every vote you choose to give us. If we manage to place high in the competition, it means more visibility for our company in the media, and possibly on local job market, resulting in higher chances to grow our dev team with more talent. As the pages are partly in English and partly in Czech, here are step by step instructions on how to vote: 1) Click on this link to get to the voting section (www.zasedackaroku.evropa2.cz) 2) Find SCS Software (or just click this link: http://zasedackaroku.evropa2.cz/scs-software/ 3) To cast your vote, click on "DÁVÁM SVŮJ HLAS" hyperlink with a little heart symbol beneath the photos That's it! Thank you very much.
  16. Source: http://blog.scssoft.com/2018/01/american-truck-simulator-130-update.html In the frenzy of releases at the end of last year, we have not managed to sync the codebases of American Truck Simulator and Euro Truck Simulator 2 to the same revision. With multiple builds of games and DLC to pass through QA, we did not have enough testing capacity to dedicate to this update. The 1.29 revision was solid and working, and we didn't want to risk releasing a new build just a day or two before starting our whole-company vacation, only to find out that a hotfix is needed immediately. It was deemed safer to live with known little glitches for a few weeks rather than to risk introducing an unknown game-breaking bug. This maintenance release mostly brings some bug fixes and safety measures for mods. Your game on Steam should update automatically, unless you have opted out from auto updates, or unless you prefer to stay with a particular branch to preserve older mod compatibility. Features: Code support for multi-torque engines Fixed generation of terrain when it is connected to terrain in unloaded sector AI will not use blinkers when canceling a lane change while it is in progress Fixed sleeping area triggers not being visible in UI map after initial game load Improved calculation of trailer weight distribution when lifting trailer axles Various editor fixes and improvements (stamps in content browser, support hiding of instanced geometry, collections, item performance info, searching, traffic tool) Cleanup of OpenGL support Fixed light sources in multi-time HQ screenshots Prevented crash if road is using a stamp whose material is missing Prevented crash when creating new board template in mod Updated localization
  17. Last blog post of the year Dear truck simulation fans, After a couple of very frenzy weeks, we are taking a few days off to recharge our batteries. There is a lot of opportunities to spend quality time now in both Euro Truck Simulator 2 and American Truck Simulator - with New Mexico, Italia, Special Transport, and with the ongoing World of Trucks end-of-year event. So we hope that you will have some forty tons of fun (or more!) with our games in the next week or two! We want to express our sincere thanks for your support. This year was great and full of promise, but our ambition is much higher. Our feature and content wishlist is very long, and our desire to provide you with the best truck/vehicle simulation anyone can build still very strong. We want to wish you all the best in 2018. Party hard, celebrate and make a New Year’s wish. Have a healthy and prosperous New Year! Happy Trucking! Your SCS Software Team Source: http://blog.scssoft.com/2017/12/all-best-in-year-2018.html
  18. Source: http://blog.scssoft.com/2017/12/ets2-special-transport-is-here.html We are proud to bring you the final major release of 2017 - Special Transport DLC for Euro Truck Simulator 2 is now available for everyone on Steam Store! Important: If you are a long-term fan with a larger portfolio of ETS2 expansions but little patience to read the following wall of text, make sure to check out this Cargo Bundle link first! It has been a very busy year for SCS Software, a year of major studio growth, and also a year with the record amount of content releases in our plans. We were planning to space out the releases through the autumn, but you know us, we don't release stuff until it's done. So we kept coming back to tweak, test, polish, re-test - rinse and repeat - until we are finally satisfied with the quality. We ended up with several releases all lined up for the final weeks of the year, we apologize for the avalanche. This expansion is quite special for us and not only for its name. It's not just about a bunch of new highly detailed 3D models - as the regulations of oversize transports are very specific, we had to develop a ton of new AI code and created a sort of a game inside a game. These jobs just don't allow you the same degree of freedom to roam the continent as standard deliveries, quite the contrary, you have to adhere to very strict instructions, keep your hand steady on the steering wheel and your eyes on every centimeter of the road. We have spent over a year coding and scripting the functionality and the first batch of Special Transport jobs for the release, but it's only a start, we are committed to bringing you a wider variety of routes in the future. Your route will be secured by two escort vehicles guiding you through the transport job from its start to the place of delivery. It's not going to be a piece of cake, but if you obey the escort vehicles' advice and deliver the cargo in pristine condition, you can consider yourself a real pro, a true veteran behind the wheel who can deliver even the most enormous cargoes. Let's take a look what the Special Transport DLC for ETS2 offers: Key Features 11 huge cargoes (up to 70 tons, 6 m width, 5+ m height and 20+ m length) 4 new special trailers Unique job routes for to challenge you with Special Transport (most in the base map, some through DLC expansions, more to come!) A combination of over 80 Special Transport Jobs Custom AI escort vehicles Original intros for the cargoes and jobs, crowds and police cars along the routes New models, characters, and animations of people assisting or spectating the transport Curious pedestrians, journalists or transport co-workers along the routes A new set of warning beacons for the trucks Special Transport Achievements Gameplay Features Close collaboration with AI escort vehicles required Enhanced AI behavior: clearing the path, stopping traffic, giving advice, pushing opposing vehicles to the side etc. The risk to fail the given Job on the spot if you do not adhere to strict instructions or regulations New checkpoints system to keep your progress in a special transport job safe Gameplay Features Close collaboration with AI escort vehicles required Enhanced AI behavior: clearing the path, stopping traffic, giving advice, pushing opposing vehicles to the side etc. The risk to fail the given Job on the spot if you do not adhere to strict instructions or regulations New checkpoints system to keep your progress in a special transport job safe We hope that you still have some free time left in your Christmas 2017 Calendar because these enormous cargoes will require some truly dedicated drivers to deliver them safely!
  19. If you think that we are done with new releases for our fans this year, rejoice, because the hype train is not slowing down! The Special Transport DLC for Euro Truck Simulator 2 is now in the final testing phase. In our humble opinion, it looks pretty promising so far! We feel that it's the right time to tease you a little bit with its promo trailer: We hope that the weekend ahead - that we plan to spend on re-testing and double-checking everything - won't shatter our confidence and that we'll be able to announce the Special Transport DLC's release date next week. Stay tuned! Source:http://blog.scssoft.com/2017/12/special-transport-dlc-promo-trailer.html
  20. We're excited to announce the release of Italia map expansion for Euro Truck Simulator 2. This map DLC expands Euro Truck Simulator 2 with our rendition of the beautiful European country Italy with its rich history, modern industry, traditional architecture, and diverse natural environments. Players will experience the typical features of Italy from behind the wheel. Explore roads leading through the Apennines, where tunnels and bridges alternate with scenic vistas and curvy segments, opening the view to distant horizons. Descend from the height of mountain passes to the shores of the seas, travel from manicured farmland to wilder and more arid places. The geography and shape of Italy have led to a comparatively high concentration of cities in the Italia map expansion. Local industries contain, among others, famous places like Carrara marble quarries and Europe‘s largest Steelworks in Taranto. Main features 11,500 km of new in-game roads 19 new cities, including Rome, Napoli, Palermo Unique new 3D-assets Realistic junctions including ring roads around big cities Many regional industries and companies Typical Italian toll gates and signs Recognizable landmarks Typical Italian architecture Improved vegetation for the Mediterranean climate Interesting new cargoes added New Italia achievements to unlock Useful links ETS Map Booster Bundle page (make sure to visit first if you already own any other map DLC!) Italia Steam store page Italia press kit (screenshots, video, assets, information) Source: http://blog.scssoft.com/2017/12/italia-dlc-just-arrived.html
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