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Fortnite Battle Royale


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Fortnite

Fortnite

  • Platforms

    • Mac
    • PC
    • iPhone
    • iPad
    • +6
  • Developer

    • Epic Games
    • People Can Fly
    • Hardsuit Labs
  • Publisher

    • Epic Games
    • Gearbox Software LLC
    • WB Games
  • Themes

    • Horror
    • Fantasy
    • Sci-Fi
  • Released


  • About

    A sandbox-survival third-person shooter from the studio behind the Unreal Tournament and Gears of War series. Save the world from a mysterious purple storm in the co-operative campaign or go "battle royale" with the 100-player free-to-play player-vs-player mode.

Fortnite

About

A sandbox-survival third-person shooter from the studio behind the Unreal Tournament and Gears of War series. Save the world from a mysterious purple storm in the co-operative campaign or go "battle royale" with the 100-player free-to-play player-vs-player mode.

Description

Overview

Fortnite is a sci-fi sandbox-survival third-person shooter developed and digitally published by Epic Games for the Xbox One, PlayStation 4, Nintendo Switch, PC, Mac, and both iOS and Android devices on June 29, 2020. The XONE, PS4, PC, and Mac versions were originally released in early access format on July 25, 2017, with the iOS version released on April 2, 2018, the Switch version released on June 12, 2018, and the Android version released on August 9, 2018. It was later released on the Xbox Series X|S on November 10, 2020 and on the PlayStation 5 on November 12, 2020, both as launch titles.

Running on the studio's signature Unreal Engine 4 game engine, Fortnite utilizes numerous exploration, scavenging, crafting, and constructing elements from other sandbox-survival games (such as Minecraft and Rust) with two distinct multiplayer-focused game modes: the pay-to-play co-operative campaign "Save the World" and the free-to-play player-vs-player mode "Battle Royale".

Along with the popularity of the "Battle Royale" game mode, including its numerous cross-promotions with other media franchises (such as Star Wars, Halo, Street Fighter, John Wick, The Terminator, Alien, and both Marvel and DC universes), the game is notable for being the forefront of an ongoing lawsuit against both Apple and Google for legal issues regarding in-app purchasing.

Save the World

The game's original mode, later re-titled "Save the World", is a co-operative campaign where up to four players can band together as unique Heroes and co-operate on missions in procedurally-generated landscapes, earning new weapon schematics, trap schematics, and upgraded Heroes by completing missions and opening loot chests.

The mode is set in a near-future contemporary Earth, where a mysterious and chaotic storm has engulfed the planet, dropping zombie-like creatures that put the world in an apocalyptic state. The remaining survivors have found a way to shield locations from the storm (using special field generators known as "Storm Shields") and must find survivors, resources, and a way to repel the storm completely.

The mode was originally developed in conjunction with People Can Fly, and the early-access XONE and PS4 versions were also released in retail format on July 25, 2017 by Gearbox. This mode is not available on the Switch, iOS, and Android versions, with the Mac version discontinued on September 23, 2020.

Battle Royale

Originally added on September 26, 2017, "Battle Royale" is a survival-shooter mode (similar to PLAYERUNKNOWN'S BATTLEGROUNDS and H1Z1) in which players participate in 100-player matches where all players drop down into a large uninhabited island (in which a deadly "Storm" is approaching the island), scavenge for weapons and items, and fight to the death to become the last team standing.

Unlike most other survival-shooters, Fortnite makes heavy use of the structure-building mechanic of the "Save the World" mode, allowing players to mine resources and quickly build structures (of varying quality) to give them a structural and/or height advantage. It is also the first of its kind to include numerous map and game mechanic alterations on a seasonal basis.

While the game is normally played in either standard free-for-all (Solos) or team matches (either two-player Duos or four-player Squads), it received numerous limited-time event modes (LTMs) that change the rules in numerous ways (such as larger-team 50v50 modes, modes that change the weapon and item spawns, and traditional deathmatch modes with respawning enabled). Some of these modes tie-in to an in-game event (such as the cross-promotional Infinity Gauntlet mode) while some are special "Live Events" that have players instead watching an event unfold (such as a live concert). A separate "Creative" sandbox mode was later added on December 6, 2018, and a social deduction "Impostors" mode (which is highly reminiscent of the 2018 game Among Us) was added on August 17, 2021.

Weapons (BR)

Unlike most games in the "battle royale" genre, each weapon in the game can be found in one of numerous different color-coded "rarities" (grey Common, green Uncommon, blue Rare, purple Epic, and gold Legendary). Higher-rarity weapons have an increase in damage dealt, along with a slight improvement in another stat (usually reloading speed). In most cases, Epic and Legendary versions also have a unique weapon model.

Since the game's beta, most of the game's arsenal has been put "in the vault" and shelved, meaning that they cannot be obtained in normal play. Most of them can be found in the Creative and Playground modes and in certain Limited Time Modes. This page is accurate as of v18.

As of v16, the main game now involves weapon crafting,

Light Bullets

Active

  • Combat Pistol (C,U,R,E,L) - Semi-automatic. Improved accuracy with tougher recoil. Added in v18.
  • Submachine Gun (C,U,R,E,L) - Fully-automatic.
  • Rapid Fire SMG (C,U,R,E,L) - Fully-automatic. Faster firing rate and reload speed than the normal SMG, but has a smaller magazine size. As of v18, it can only be found by crafting with the Submachine Gun.

Vaulted

  • Pistol (C,U,R,E,L) - Semi-automatic. Vaulted in v18.
  • Suppressed Submachine Gun (C,U,R) - Fully-automatic. Has a noise-cancelling suppressor equipped, at the cost of a slower firing rate. Vaulted in v18.
  • Burst SMG (C,U,R) - Fires in four-round bursts. Vaulted in v10.
  • Makeshift Submachine Gun (C,U,R) - Fully-automatic. Used to craft into the Primal SMG (which sacrifices rate-of-fire for faster reloading). Added in v16 and vaulted in v17.
  • Tactical Submachine Gun (U,R,E,L) - Fully-automatic. Vaulted in v15.
  • Suppressed Pistol (R,E,L) - Semi-automatic. Has a noise-cancelling suppressor equipped, at the cost of a smaller magazine size. Vaulted in v12.
  • Tactical Assault Rifle (R,E,L) - Fully-automatic. Faster firing rate than the Assault Rifle, but deals less damage-per-shot. Vaulted in v16.
  • Compact SMG (E,L) - Fully-automatic. Higher magazine size than the normal SMG, but has a slower reload speed. Vaulted in v13.
  • Minigun (E,L) - Fully-automatic with a windup time. Requires no reloading, but can overheat after long continuous fire. Vaulted in v13.

Medium Bullets

Active

  • Assault Rifle (U,R,E,L) - Fully-automatic. Slower firing rate than the SMGs with more per-bullet damage and more effective range.
  • Burst Assault Rifle (C,U,R,E,L) - Fires in three-round bursts.
  • Combat Assault Rifle (C,U,R,E,L) - Fully-automatic. Improved accuracy with tougher recoil. Added in v18.
  • Automatic Sniper Rifle (R,E,L) - Fully-automatic.
  • Suppressed Assault Rifle - Fully-automatic. Deals slightly less damage than the Assault Rifle, but has a noise-cancelling suppressor equipped. As of v18, it can only be found by crafting with the regular, Burst, or Combat Assault Rifles at Rare or higher.

Vaulted

  • Revolver (C,U,R,E,L) - Semi-automatic. High-powered with a slow rate-of-fire. Vaulted in v17.
  • Heavy Assault Rifle (C,U,R,E,L) - Fully-automatic. Slower firing rate than the standard Assault Rifle, but deals more damage-per-shot. Vaulted in v18.
  • Makeshift Revolver (C,U,R) - Semi-automatic. Used to craft into the Primal Pistol (which fires in a two-shot burst). Added in v16 and vaulted in v17.
  • Makeshift Rifle (C,U,R) - Fully-automatic. Used to craft into the Primal Rifle (sacrificing reload speed for improved rate-of-fire). Added in v16 and vaulted in v17.
  • Infantry Rifle (U,R,E,L) - Semi-automatic. Vaulted in v17.
  • Six Shooter (U,R,E) - Semi-automatic. Firing from the hip "fans the hammer", trading precision for a faster firing rate. Vaulted in v7.
  • Drum Gun (U,R) - Fully-automatic. Faster firing rate and higher magazine size than Assault Rifles, but with a longer reload time and less per-bullet damage. Vaulted in v10.
  • Pulse Rifle (R,E,L) - Fully-automatic when firing from the hip, semi-automatic when aiming down the sight (for higher damage). Added in v14 as the Stark Industries Energy Rifle, vaulted on v18.
  • Dual Pistols (R,E) - Semi-automatic, with each trigger pull firing both pistols in sequence. Vaulted in v17.
  • Light Machine Gun (R,E) - Fully-automatic. Higher magazine size than the Drum Gun, but with an even longer reload time. Vaulted in v15.
  • Scoped Revolver (E,L) - Semi-automatic. Weaker damage output than the standard Revolver, but has improved accuracy and zoom distance. Vaulted in v9.
  • Scoped Assault Rifle (E,L) - Fully-automatic. Improved accuracy and zoom distance at the cost of slower rate-of-fire and less damage-per-shot. Vaulted in v15.
  • Thermal Scoped Assault Rifle (E,L) - Fully-automatic. Slower firing rate than the Scoped Assault Rifle, but has an enhanced thermal scope that shows enemies and chests in thermal vision. Vaulted in v9.

Heavy Bullets

Active

  • Rail Gun (R,E,L) - Charged-shot. Added in v17.

Vaulted

  • Flint-Knock Pistol (C,U) - Single-shot. High knock-back (for both shooter and target) and powerful at close range, at the cost of a very slow rate-of-fire. Vaulted in v11.
  • Hunting Rifle (U,R,E,L) - Bolt-action. Unlike most other Sniper Rifles, the Hunting Rifle does not use a scope. Faster reloading time than the Bolt-Action Sniper Rifle, but deals less damage. Vaulted in v14.
  • Lever Action Rifle (U,R,E) - Lever-action. Unlike most other Sniper Rifles, the Lever Action Rifle does not use a scope. Vaulted in v14.
  • Semi-Auto Sniper Rifle (U,R) - Semi-automatic. Vaulted in v10.
  • Bolt-Action Sniper Rifle (R,E,L) - Bolt-action. Deals incredible damage (knocking out unarmored enemies in one shot), at the cost of a very slow rate-of-fire. Vaulted in v18.
  • Suppressed Sniper Rifle (E,L) - Bolt-action. While it has less damage output than the Bolt-Action Sniper Rifle, it has faster reloading and a noise-cancelling suppressor equipped. Vaulted in v13.
  • Hand Cannon (E,L) - Semi-automatic. Deals more damage than the Revolver, but has a slower rate-of-fire. Vaulted in v18.
  • Heavy Sniper Rifle (E,L) - Bolt-action. Slower reloading time than the Bolt-Action Sniper Rifle, but deals more damage (knocking out half-armored enemies in one shot) and can destroy any structural piece in one shot. Vaulted in v13.
  • Storm Scout Sniper Rifle (E,L) - Semi-automatic. While it has slower firing speed and lower magazine size than the Semi-Auto Sniper Rifle, it has a small radar built on the scope that shows the location of the next few storm circles. Vaulted in v10.

Shells 'n' Slugs

Active

  • Pump Shotgun (C,U,R,E,L) - Pump-action. Slowest-firing out of all shotguns.
  • Lever Action Shotgun (C,U,R,E,L) - Lever-action.
  • Combat Shotgun (R,E,L) - Semi-automatic. Tight spread for longer ranges.
  • Charge Shotgun - Pump-action. Holding down the Fire button "charges" it for additional damage. As of v18, it can only be found by crafting with the Pump, Lever Action, or Combat Shotguns.

Vaulted

  • Tactical Shotgun (C,U,R,E,L) - Pump-action. Wide spread for closer ranges. Vaulted in v18.
  • Drum Shotgun (C,U,R) - Fully-automatic. Faster firing rate and higher ammo capacity than the Combat Shotgun, but much less damage and wider spread. Vaulted in v10.
  • Makeshift Shotgun (C,U,R) - Pump-action. Used to craft into the Primal Shotgun (which fires in a two-round burst). Added in v16 and vaulted in v17.
  • Heavy Shotgun (E,L) - Pump-action. Slow firing rate, but with tighter spread for longer ranges. Vaulted in v7.
  • Dragon's Breath Shotgun (E,L,) - Pump-action. Can ignite structures. Vaulted in v16.
  • Double Barrel Shotgun (E,L) - Break-action. Smallest ammo capacity, but deals incredible damage at close ranges. Vaulted in v7.
  • Boom Bow (L) - Charged-shot. Compound bow that launches arrows with explosive shotgun-shell tips. The longer the Fire button is held, the faster the arrow launches. Direct hits deal additional impact damage (with headshots dealing critical damage). Vaulted in v9.

Rockets

Active

  • Rocket Launcher (E,L) - Single-shot. Fires missiles in a straight line and deals incredible damage (knocking out unarmored enemies in one direct blast and destroying structure parts easily).

Vaulted

  • Grenade Launcher (R,E,L) - Semi-automatic. Faster-firing than the Rocket Launcher, but its explosives fire in a downward arc. Vaulted in v11.
  • Guided Missile (E,L) - Single-shot. Similar to the Rocket Launcher, only with less-damaging slower-moving rockets that are controlled directly by the player (leaving them unable to control their own character while the missile is in the air). Vaulted in v6.
  • Proximity Grenade Launcher (E,L) - Semi-automatic. While weaker than the standard Grenade Launcher (and having 1/3 the chamber size), its explosives detonate prematurely in proximity of an enemy combatant. Vaulted in v10.
  • Quad Launcher (E,L) - Multi-shot. Similar to the Rocket Launcher, sacrificing explosive damage for the ability to fire four rockets in quick succession. Vaulted in v7.

Other

Vaulted

  • Makeshift Bow (U) - Charged-shot bow using arrows. Can craft into either the faster-firing Primal Bow (followed by the Primal Flame Bow or Primal Stink Bow) or higher-damage Mechanical Bow (followed by the Mechanical Explosive Bow or Mechanical Shockwave Bow). Added in v16 and vaulted in v17.
  • Kymera Ray Gun (R,E,L) - Fully-automatic infinite-ammo sub-machine gun that fires a continuous beam of energy after a short charge-up period. Can overheat after long continuous fire. Added on v17 and vaulted on v18.
  • Crossbow (E) - Scoped magazine-fed infinite-ammo hunting crossbow that deals powerful damage. Vaulted in v15.
  • Plasma Cannon (L) - Charged-shot limited-use handgun that fires a slow-moving projectile, dealing damage to those inside it. Added on v17 and vaulted on v18.

Limited Time Modes (BR)

Along with the standard Squads (where players can form four-man "squads"), Duos (where players can form two-man "duos"), and Solo (completely free-for-all) playlists, Epic has regularly released limited-time event playlists (called LTMs, or Limited Time Modes) that alter the standard formula.

  • 50v50 - First made available on December 7, 2017, 50v50 is a Squads playlist that splits the game lobby into two equal teams (of up to 50 players each). It was later improved upon by having each team drop from their own Battle Bus at opposite sides of the island, having the storm circle located in-between, and heavily increasing the ammunition and resources.
  • High Explosives - First made available on December 28, 2017, High Explosives is a Squads playlist where the only weapons that can be found are those that use the Rockets ammo type. Traps are disabled and grenade items are easier to find. Was later changed to Fly Explosives with the addition of enhanced Jetpacks.
  • Sneaky Silencers - First made available on January 5, 2018, Sneaky Silencers is a Squads playlist where the only weapons that can be found are those with suppressors. Traps are disabled and the Bush item is easier to find.
  • Sniper Shootout - First made available on January 29, 2018, Sniper Shootout is a Squads (later Solo and Duos) playlist where the only weapons that can be found are all Sniper Rifle variants (including Hunting Rifles).
  • Shooting Test - First made available on February 5, 2018, Shooting Test is a playlist used for publicly testing alterations to weapon accuracy and recoil.
  • Solid Gold - First made available on February 27, 2018, Solid Gold is a Squads (and later Solo) playlist where the only weapons that can be found are those with the Legendary rarity. Rocket weapons can only be found in Chests.
  • Teams of 20 - First made available on March 8, 2018, Teams of 20 is a Squads playlist that splits the game lobby into five equal teams (of up to 20 players each). It was later improved upon by having each team drop from their own Battle Bus at different points of the island (their paths forming a hexagon). Later used Final Fight rules (where the final circle instead triggers a end-of-game countdown timer).
  • Blitz - First made available on March 19, 2018, Blitz is a faster-paced Squads playlist with much shorter Storm times (with the circle closing in from the start), improved overall loot spawn, and increased resources from loot/harvesting. It was later improved upon by having the Battle Bus enter from a lower height.
  • Infinity Gauntlet - First made available on May 8, 2018, Infinity Gauntlet is a cross-promotion with the 2018 film Avengers: Infinity War. A faster-paced Solo variation of the Blitz playlist, players fight over possession of a singular Infinity Gauntlet. Once a player has the Gauntlet in their possession, they transform into the powerful supervillain Thanos and have access to both a variety of unique attacks (including a super-jump, an electrical blast, and a mighty punch) and a high amount of vitality (with shields that regenerate after each kill), at the cost of being unable to build nor carry items. To counter Thanos (and to hasten the game's pace), players have an easier time finding higher-grade loot.
  • Close Encounters - First made available on May 25, 2018, Close Encounters is a Squads playlist where the only weapons that can be found are Pump Shotguns and Tactical Shotguns. In addition, Jetpacks and Heavy Shotguns can be found in Chests. Grapplers were later added.
  • 8 Teams of 12 - First made available on June 27, 2018, 8 Teams of 12 is a Squads playlist that splits the game lobby into eight equal teams (of up to 20 players each). Later used Final Fight rules (where the final circle instead triggers a end-of-game countdown timer).
  • Playground - First made available on June 27, 2018, Playground puts a single squad into the map to train, explore, and create. Friendly fire is on (with players respawning after being eliminated) and resources are heavily increased.
  • Steady Storm - First made available on August 7, 2018, Steady Storm is a Squads playlist that has the storm closing in to one central point from the start. Although the storm moves slowly, it is more damaging and does not display the final point on the map.
  • Soaring 50's - First made available on August 15, 2018, Soaring 50's is a Squads playlist that builds on the 50v50 playlist. Increased Impulse Grenade, Launch Pad, and Bounce Pad spawns, and players can deploy their glider manually by jumping while mid-air and at least 10 meters off the ground.
  • Score Royale - First made available on August 23, 2018, Score Royale is a Solo playlist where players score points by opening loot, killing enemies, and collecting coins scattered throughout the map. First player to reach the point limit (or the last player standing) wins.
  • Solid Gold 50v50 - First made available on August 28, 2018, Solid Gold 50v50 is a Squads playlist that builds on the 50v50 mode by having only Legendary weapons spawn.
  • The Getaway - First made available on September 6, 2018, The Getaway is a Squads playlist where squads race to retrieve one of four unique Jewel items on the map (which are found in special supply drops) and bring them to one of four Getaway Vans near the center of the storm. Safes and Getaway Vans show up in the mini-map, while players who pick up the Jewel will be visibile on the mini-map for 30 seconds. Players holding the jewel get health and shield regeneration, but have slower movement speed. Weapons are only found in the Rare, Epic, and Legendary rarities. Rifts and Launchpads disabled.
  • Soaring Solos - First made available on September 18, 2018, Soaring Solos is a Solo playlist where players can deploy their glider manually by jumping while mid-air and at least 10 meters off the ground.
  • Disco Domination - First made available on October 10, 2018, Disco Domination is a Squads playlist that combines 50v50 mode with the Domination mode from Unreal Tournament. Teams attempt to capture "Dance Floors" scattered around an area of the island by emoting in them uncontested, each of which slowly add to the team "Dance Bar". First team to have a full Dance Bar wins the match. Respawning is enabled until the storm has completely moved in (which also triples the amount of points added to the Dance Bar). Glider Redeploy is also enabled.
  • Fortnitemares - First made available on October 24, 2018.
  • Team Terror - First made available on November 6, 2018.
  • Food Fight -
  • Wild West -
  • Team Rumble -
  • One Shot -
  • Wild West Duos -

Map

The map of Fortnite differs in the version of Fortnite being played.

In Fortinte: Save the World, 4 locations are featured. These unlock by completing quests for previous outlocks. The locations are:

  • Stonewood -
  • Plankerton -
  • Canny Valley -
  • Twine Peaks -

In Fortnite: Battle Royale, as ofChapter 2 Season 2, there exist 18 locations in the map, all named in an alliterative fashion, except for The Agency, The Yatch, The Shark, The Rig, and The Grotto. Examples of locations include Lazy Lake, The Agency and Pleasant Park. These tend to vary notably during certain game events, with effects which range from temporary visual changes to their destruction.

More...

Screenshots


This page uses the giant bomb API.

Fortnite took the world by storm when it came out and whilst the numbers have dropped down a bit, it is still doing somewhat well. Do you guys still play Fortnite?

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  • Management Team

Fortnite has always been the number one epics store game. It's always high depending and so many players put hours into this game. I always said it was a fun kids game and the truth that you see so many kids and young people playing this game. With Ninja, I think that this won't be what the game is today without him doing countless content. 

 

Personally I haven't played it, Seen videos and live streamers but I just never like how it runs and never got into the game. 

Bayside Gamers Feedback Survey

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If I helped you out in anyway can u please click this up button arrow . Thank You!!!

 

 

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It was pretty fun when it came out and it was fun for a couple of seasons as well. But the game got a bit complicated and child-like after a while. I haven't played it for ages now after I got COD and I don't think I will go back.

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